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Dynamic Lighting & Wall Collision

Players can't walk through walls. Line of sight works the way it should.

Real Line of Sight

Dynamic lighting is one of those features that makes a virtual tabletop feel like an actual tabletop experience. When your players are exploring a dungeon, they shouldn't be able to see what's around the corner. In FreeVTT, they can't. Not unless their character can actually see it.

Line of sight is calculated in real time based on where the player's token is on the map. Place walls along corridors, around rooms, wherever you need them, and the lighting engine handles the rest. Players only see what their character would see.

Wall Collision That Works

This is something I was really particular about. Tokens can't walk through walls. Period. If there's a wall between two rooms, players have to go through the door. It sounds basic, but a lot of VTTs either don't have this or charge extra for it.

The wall system is pretty straightforward to set up too. You switch to the lighting layer, draw your walls, and you're done. Walls block both vision and movement, so one setup handles both.

Doors That Open and Close

What's the point of walls if you can't have doors? FreeVTT supports doors that can be opened and closed during gameplay. When a door is closed, it blocks vision and movement just like a wall. Open it up and players can see through and walk through.

It's great for those dramatic dungeon moments. "You open the door and see..." and then you actually open the door on the map and the players' view updates instantly. It's a small thing but it makes the game feel so much more immersive.

Token Vision Settings

Different characters see differently. A human with a torch can see 40 feet. A dwarf with darkvision can see 60 feet in the dark. FreeVTT lets you set vision distances on each token, so the lighting accurately reflects what each character can perceive.

You can set this up per token, which means the rogue scouting ahead sees a completely different view than the wizard hanging back. It's the kind of detail that makes D&D exploration exciting instead of just "I move my token forward."

And Yeah, It's Free

On other platforms, dynamic lighting is usually a premium feature. You have to pay monthly to get line of sight and wall collision. With FreeVTT, it's just... there. No premium tier. No upgrade button. Everyone gets the full lighting engine from day one.

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