Conditions

Standard Conditions

B

Blinded

Can't see and auto-fails ability checks requiring sight. Attack rolls against you have Advantage, and your attack rolls have Disadvantage.

C

Charmed

Can't attack the charmer or target them with harmful abilities or magical effects. The charmer has Advantage on ability checks to interact socially with you.

D

Deafened

Can't hear and auto-fails ability checks requiring hearing.

F

Frightened

Disadvantage on ability checks and attack rolls while the source of fear is within line of sight. Can't willingly move closer to the source of fear.

G

Grappled

Speed is 0 and can't increase. Disadvantage on attack rolls against any target other than the grappler. The grappler can drag or carry you when it moves, at half speed unless you are Tiny or two or more sizes smaller.

I

Incapacitated

Can't take actions, Bonus Actions, or Reactions. Can't concentrate on spells. Speech is limited to faltering utterances. Automatically surprised if not already in combat.

?

Invisible

Impossible to see without magic or a special sense; fully concealed. Attack rolls against you have Disadvantage, and your attack rolls have Advantage.

P

Paralyzed

Incapacitated, can't move or speak. Auto-fails STR and DEX saves. Attack rolls against you have Advantage. Any attack that hits is a Critical Hit if the attacker is within 5 feet.

S

Petrified

Transformed into a solid inanimate substance (usually stone). Weight increases by a factor of ten. Incapacitated, can't move or speak, unaware of surroundings. Resistance to all damage. Immune to Poison and disease.

X

Poisoned

Disadvantage on attack rolls and ability checks.

_

Prone

Can only crawl (every foot of movement costs 1 extra foot) unless you stand up. Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet, otherwise Disadvantage.

R

Restrained

Speed is 0 and can't increase. Attack rolls against you have Advantage. Your attack rolls have Disadvantage. Disadvantage on DEX saves.

*

Stunned

Incapacitated, can't move, and can speak only falteringly. Auto-fails STR and DEX saves. Attack rolls against you have Advantage.

U

Unconscious

Incapacitated, can't move or speak, unaware of surroundings. Drops what it's holding and falls Prone. Auto-fails STR and DEX saves. Attack rolls against have Advantage. Hits within 5 feet are Critical Hits.