Teleport
7th-level conjuration
Casting Time: 1 action
Range: 10 feet
Components: V
Duration: Instantaneous
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can't be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls 1d100 and consults the Teleportation Outcome table. **Teleportation Outcome** - Permanent circle: On Target 01-00 - Linked object: On Target 01-00 - Very familiar: Mishap 01-05, Similar Area 06-13, Off Target 14-24, On Target 25-00 - Seen casually: Mishap 01-33, Similar Area 34-43, Off Target 44-53, On Target 54-00 - Viewed once or described: Mishap 01-43, Similar Area 44-53, Off Target 54-73, On Target 74-00 - False destination: Mishap 01-50, Similar Area 51-00 **On Target.** You and your group appear where you want to. **Off Target.** You and your group appear 2d12 miles away from the destination in a random direction. **Similar Area.** You and your group wind up in a different area that's visually or thematically similar to the target area. **Mishap.** Each teleporting creature (or the target object) takes 3d10 Force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).
Classes: Bard, Sorcerer, Wizard