Symbol

7th-level abjuration

Casting Time: 1 minute

Range: Touch

Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)

Duration: Until dispelled or triggered

You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10 feet in diameter. If the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice. When you inscribe the glyph, you set its trigger and choose which effect the symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below. Once triggered, the glyph glows, filling a 60-foot-radius Sphere with Dim Light for 10 minutes, after which the spell ends. Each creature in the Sphere when the glyph activates is targeted by its effect, as is a creature that enters the Sphere for the first time on a turn or ends its turn there. **Death.** Each target makes a Constitution saving throw, taking 10d10 Necrotic damage on a failed save or half as much damage on a successful one. **Discord.** Each target makes a Constitution saving throw. On a failed save, a target argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has Disadvantage on attack rolls and ability checks. **Fear.** Each target makes a Wisdom saving throw and has the Frightened condition for 1 minute on a failed save. While Frightened, the target must move at least 30 feet away from the glyph on each of its turns, if able. **Pain.** Each target makes a Constitution saving throw and has the Incapacitated condition for 1 minute on a failed save. **Sleep.** Each target makes a Wisdom saving throw and has the Unconscious condition for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake it awake. **Stunning.** Each target makes a Wisdom saving throw and has the Stunned condition for 1 minute on a failed save.

Classes: Bard, Cleric, Druid, Wizard