Shining Smite

2nd-level transmutation

Casting Time: 1 bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Range: Self

Components: V

Duration: Concentration, Concentration, up to 1 minute

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At Higher Levels. The damage increases by 1d6 for each spell slot level above 2.

Classes: Paladin