Zombie

Medium undead, neutral evil

Armor Class 8 (natural armor)

Hit Points 15 (2d8 + 6)

Speed 20 ft., swim 10 ft., climb 10 ft.

str

13 (+1)

dex

6 (-2)

con

16 (+3)

int

3 (-4)

wis

6 (-2)

cha

5 (-3)

Saving Throws Wis +0

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 8

Languages Understands Common plus one other language but can't speak

Challenge 1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.

Attack Summary

Slam attackmelee
+3 to hit|1d8+1 bludgeoning
Range: 5 ft.