Zombie
Medium undead, neutral evil
Armor Class 8 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 20 ft., swim 10 ft., climb 10 ft.
str
13 (+1)
dex
6 (-2)
con
16 (+3)
int
3 (-4)
wis
6 (-2)
cha
5 (-3)
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages Understands Common plus one other language but can't speak
Challenge 1/4 (50 XP)
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.
Attack Summary
Slam attackmelee
+3 to hit|1d8+1 bludgeoning
Range: 5 ft.