Wraith

Small undead, neutral evil

Armor Class 13 (natural armor)

Hit Points 67 (9d8 + 27)

Speed 5 ft., fly 60 ft. (hover), swim 2 ft., climb 2 ft.

str

6 (-2)

dex

16 (+3)

con

16 (+3)

int

12 (+1)

wis

14 (+2)

cha

15 (+2)

Damage Resistances acid, cold, fire

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 12

Languages Common plus two other languages

Challenge 5 (1,800 XP)

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

Life Drain. Melee Attack Roll: +6, reach 5 ft. 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Attack Summary

Life Drain attackmelee
+6 to hit|4d8+3 necrotic
Range: 5 ft.