Winter Wolf

Large monstrosity, neutral evil

Armor Class 13 (natural armor)

Hit Points 75 (10d10 + 20)

Speed 50 ft., swim 25 ft., climb 25 ft.

str

18 (+4)

dex

13 (+1)

con

14 (+2)

int

7 (-2)

wis

12 (+1)

cha

8 (-1)

Skills Perception +5, Stealth +5

Damage Immunities cold

Senses passive Perception 15

Languages Common, Giant

Challenge 3 (700 XP)

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Attack Summary

Bite attackmelee
+6 to hit|2d6+4 piercing
Range: 5 ft.