Will-o'-Wisp

Small undead, chaotic evil

Armor Class 19 (natural armor)

Hit Points 27 (11d4)

Speed 5 ft., fly 50 ft. (hover), swim 2 ft., climb 2 ft.

str

1 (-5)

dex

28 (+9)

con

10 (+0)

int

13 (+1)

wis

14 (+2)

cha

11 (+0)

Damage Resistances acid, cold, fire, necrotic

Damage Immunities lightning, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 120 ft., passive Perception 12

Languages Common plus one other language

Challenge 2 (450 XP)

Ephemeral. The wisp can't wear or carry anything.

Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement. The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock. Melee Attack Roll: +4, reach 5 ft. 11 (2d8 + 2) Lightning damage.

Attack Summary

Shock attackmelee
+4 to hit|2d8+2 lightning
Range: 5 ft.