Weretiger
Small monstrosity, neutral
Armor Class 12 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
17 (+3)
dex
15 (+2)
con
16 (+3)
int
10 (+0)
wis
13 (+1)
cha
11 (+0)
Skills Perception +5, Stealth +4
Senses darkvision 60 ft., passive Perception 15
Languages Common (can't speak in tiger form)
Challenge 4 (1,100 XP)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM's control and has 10 Hit Points. Success: The target is immune to this weretiger's curse for 24 hours.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Scratch. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.