Weretiger

Small monstrosity, neutral

Armor Class 12 (natural armor)

Hit Points 120 (16d8 + 48)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

17 (+3)

dex

15 (+2)

con

16 (+3)

int

10 (+0)

wis

13 (+1)

cha

11 (+0)

Skills Perception +5, Stealth +4

Senses darkvision 60 ft., passive Perception 15

Languages Common (can't speak in tiger form)

Challenge 4 (1,100 XP)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM's control and has 10 Hit Points. Success: The target is immune to this weretiger's curse for 24 hours.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.

Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Attack Summary

Bite attackmelee
+5 to hit|2d8+3 piercing
Range: 5 ft.
Longbow attackranged
+4 to hit|2d8+2 piercing
Range: 150/600 ft.
Scratch attackmelee
+5 to hit|2d6+3 slashing
Range: 5 ft.