Wererat

Small monstrosity, lawful evil

Armor Class 13 (natural armor)

Hit Points 60 (11d8 + 11)

Speed 30 ft., swim 15 ft., climb 30 ft.

str

10 (+0)

dex

16 (+3)

con

12 (+1)

int

11 (+0)

wis

10 (+0)

cha

8 (-1)

Skills Perception +4, Stealth +5

Senses darkvision 60 ft., passive Perception 14

Languages Common (can't speak in rat form)

Challenge 2 (450 XP)

Actions

Bite . Melee Attack Roll: +5, reach 5 ft. 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. 6 (1d6 + 3) Piercing damage.

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Attack Summary

Bite attackmelee
+5 to hit|2d4+3 piercing
Range: 5 ft.
Hand Crossbow attackranged
+5 to hit|1d6+3 piercing
Range: 30/120 ft.
Scratch attackmelee
+5 to hit|1d6+3 slashing
Range: 5 ft.