Werebear

Small monstrosity, neutral good

Armor Class 15 (natural armor)

Hit Points 135 (18d8 + 54)

Speed 30 ft., swim 15 ft., climb 30 ft.

str

19 (+4)

dex

10 (+0)

con

17 (+3)

int

11 (+0)

wis

12 (+1)

cha

12 (+1)

Skills Perception +7

Senses darkvision 60 ft., passive Perception 17

Languages Common (can't speak in bear form)

Challenge 5 (1,800 XP)

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.

Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. 14 (3d6 + 4) Slashing damage.

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Rend. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.

Attack Summary

Bite attackmelee
+7 to hit|2d12+4 piercing
Range: 5 ft.
Handaxe attackboth
+7 to hit|3d6+4 slashing
Range: 5 ft. or 20/60 ft.
Rend attackmelee
+7 to hit|2d8+4 slashing
Range: 5 ft.