Vampire Familiar
Small humanoid, neutral evil
Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., swim 15 ft., climb 30 ft.
str
17 (+3)
dex
16 (+3)
con
15 (+2)
int
10 (+0)
wis
10 (+0)
cha
14 (+2)
Saving Throws Dex +5, Wis +2
Skills Perception +4, Persuasion +4, Stealth +7
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 14
Languages Common plus one other language
Challenge 3 (700 XP)
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.