Vampire Familiar

Small humanoid, neutral evil

Armor Class 15 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 30 ft., swim 15 ft., climb 30 ft.

str

17 (+3)

dex

16 (+3)

con

15 (+2)

int

10 (+0)

wis

10 (+0)

cha

14 (+2)

Saving Throws Dex +5, Wis +2

Skills Perception +4, Persuasion +4, Stealth +7

Damage Resistances necrotic

Senses darkvision 60 ft., passive Perception 14

Languages Common plus one other language

Challenge 3 (700 XP)

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Attack Summary

Umbral Dagger attackboth
+5 to hit|1d4+3 piercing+3d4 necrotic
Range: 5 ft. or 20/60 ft.