Tough Boss

Small humanoid, neutral

Armor Class 16 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

17 (+3)

dex

14 (+2)

con

16 (+3)

int

11 (+0)

wis

10 (+0)

cha

11 (+0)

Saving Throws Str +5, Con +5, Cha +2

Senses passive Perception 10

Languages Common plus one other language

Challenge 4 (1,100 XP)

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Attack Summary

Heavy Crossbow attackranged
+4 to hit|2d10+2 piercing
Range: 100/400 ft.
Warhammer attackmelee
+5 to hit|2d8+3 bludgeoning
Range: 5 ft.