Tough Boss
Small humanoid, neutral
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
17 (+3)
dex
14 (+2)
con
16 (+3)
int
11 (+0)
wis
10 (+0)
cha
11 (+0)
Saving Throws Str +5, Con +5, Cha +2
Senses passive Perception 10
Languages Common plus one other language
Challenge 4 (1,100 XP)
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.