Tough
Small humanoid, neutral
Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
15 (+2)
dex
12 (+1)
con
14 (+2)
int
10 (+0)
wis
10 (+0)
cha
11 (+0)
Senses passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.
Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
Attack Summary
Heavy Crossbow attackranged
+3 to hit|1d10+1 piercing
Range: 100/400 ft.
Mace attackmelee
+4 to hit|1d6+2 bludgeoning
Range: 5 ft.