Tough

Small humanoid, neutral

Armor Class 12 (natural armor)

Hit Points 32 (5d8 + 10)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

15 (+2)

dex

12 (+1)

con

14 (+2)

int

10 (+0)

wis

10 (+0)

cha

11 (+0)

Senses passive Perception 10

Languages Common

Challenge 1/2 (100 XP)

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.

Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.

Attack Summary

Heavy Crossbow attackranged
+3 to hit|1d10+1 piercing
Range: 100/400 ft.
Mace attackmelee
+4 to hit|1d6+2 bludgeoning
Range: 5 ft.