Succubus

Medium fiend, neutral evil

Armor Class 15 (natural armor)

Hit Points 71 (13d8 + 13)

Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft.

str

8 (-1)

dex

17 (+3)

con

13 (+1)

int

15 (+2)

wis

12 (+1)

cha

20 (+5)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7

Damage Resistances cold, fire, poison, psychic

Senses darkvision 60 ft., passive Perception 15

Languages Abyssal, Common, Infernal; telepathy 60 ft.

Challenge 4 (1,100 XP)

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.

Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. 16 (2d10 + 5) Psychic damage.

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Attack Summary

Fiendish Touch attackmelee
+7 to hit|2d10+5 psychic
Range: 5 ft.