Storm Giant
Huge giant, chaotic good
Armor Class 16 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 50 ft., fly 25 ft. (hover), swim 50 ft., climb 25 ft.
str
29 (+9)
dex
14 (+2)
con
20 (+5)
int
16 (+3)
wis
20 (+5)
cha
18 (+4)
Saving Throws Str +14, Con +10, Wis +10, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +10
Damage Resistances cold
Damage Immunities lightning, thunder
Senses darkvision 120 ft., truesight 30 ft., passive Perception 20
Languages Common, Giant
Challenge 13 (10,000 XP)
Amphibious. The giant can breathe air and water.
Actions
Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): - **At Will:** Detect Magic, Light - **1/Day Each:** Control Weather
Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Spellcasting (WIS, DC 18, +10 to hit)
At Will: Detect Magic, Light
1/Day Each: Control Weather