Storm Giant

Huge giant, chaotic good

Armor Class 16 (natural armor)

Hit Points 230 (20d12 + 100)

Speed 50 ft., fly 25 ft. (hover), swim 50 ft., climb 25 ft.

str

29 (+9)

dex

14 (+2)

con

20 (+5)

int

16 (+3)

wis

20 (+5)

cha

18 (+4)

Saving Throws Str +14, Con +10, Wis +10, Cha +9

Skills Arcana +8, Athletics +14, History +8, Perception +10

Damage Resistances cold

Damage Immunities lightning, thunder

Senses darkvision 120 ft., truesight 30 ft., passive Perception 20

Languages Common, Giant

Challenge 13 (10,000 XP)

Amphibious. The giant can breathe air and water.

Actions

Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): - **At Will:** Detect Magic, Light - **1/Day Each:** Control Weather

Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Spellcasting (WIS, DC 18, +10 to hit)

At Will: Detect Magic, Light

1/Day Each: Control Weather

Attack Summary

Storm Sword attackmelee
+14 to hit|4d6+9 slashing+3d8 lightning
Range: 10 ft.
Thunderbolt attackranged
+14 to hit|2d12+9 lightning
Range: 500 ft.