Steam Mephit

Small elemental, neutral evil

Armor Class 10 (natural armor)

Hit Points 17 (5d6)

Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft.

str

5 (-3)

dex

11 (+0)

con

10 (+0)

int

11 (+0)

wis

10 (+0)

cha

12 (+1)

Skills Stealth +2

Damage Immunities fire, poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Primordial (Aquan, Ignan)

Challenge 1/4 (50 XP)

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Attack Summary

Claw attackmelee
+2 to hit|1d4 slashing
Range: 5 ft.