Spirit Naga

Large fiend, chaotic evil

Armor Class 17 (natural armor)

Hit Points 135 (18d10 + 36)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

18 (+4)

dex

17 (+3)

con

14 (+2)

int

16 (+3)

wis

15 (+2)

cha

16 (+3)

Saving Throws Dex +6, Con +5, Wis +5, Cha +6

Damage Immunities poison

Condition Immunities charmed, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 8 (3,900 XP)

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing - **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt

Spellcasting (INT, DC 14, +6 to hit)

At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing

2/Day Each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt

Attack Summary

Bite attackmelee
+7 to hit|1d6+4 piercing+4d6 poison
Range: 10 ft.
Necrotic Ray attackranged
+6 to hit|6d6 necrotic
Range: 60 ft.