Spirit Naga
Large fiend, chaotic evil
Armor Class 17 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 40 ft., swim 20 ft., climb 20 ft.
str
18 (+4)
dex
17 (+3)
con
14 (+2)
int
16 (+3)
wis
15 (+2)
cha
16 (+3)
Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 8 (3,900 XP)
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing - **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt
Spellcasting (INT, DC 14, +6 to hit)
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt