Sphinx of Wonder
Small celestial, lawful good
Armor Class 13 (natural armor)
Hit Points 24 (7d4 + 7)
Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft.
str
6 (-2)
dex
17 (+3)
con
13 (+1)
int
15 (+2)
wis
12 (+1)
cha
11 (+0)
Skills Arcana +4, Religion +4, Stealth +5
Damage Resistances necrotic, psychic, radiant
Senses darkvision 60 ft., passive Perception 11
Languages Celestial, Common
Challenge 1 (200 XP)
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Attack Summary
Rend attackmelee
+5 to hit|1d4+3 slashing+2d6 radiant
Range: 5 ft.