Sphinx of Wonder

Small celestial, lawful good

Armor Class 13 (natural armor)

Hit Points 24 (7d4 + 7)

Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft.

str

6 (-2)

dex

17 (+3)

con

13 (+1)

int

15 (+2)

wis

12 (+1)

cha

11 (+0)

Skills Arcana +4, Religion +4, Stealth +5

Damage Resistances necrotic, psychic, radiant

Senses darkvision 60 ft., passive Perception 11

Languages Celestial, Common

Challenge 1 (200 XP)

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Attack Summary

Rend attackmelee
+5 to hit|1d4+3 slashing+2d6 radiant
Range: 5 ft.