Specter

Medium undead, chaotic evil

Armor Class 12 (natural armor)

Hit Points 22 (5d8)

Speed 30 ft., fly 50 ft. (hover), swim 15 ft., climb 15 ft.

str

1 (-5)

dex

14 (+2)

con

11 (+0)

int

10 (+0)

wis

10 (+0)

cha

11 (+0)

Damage Resistances acid, cold, fire, lightning, thunder

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Understands Common plus one other language but can't speak

Challenge 1 (200 XP)

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Attack Summary

Life Drain attackmelee
+4 to hit|2d6 necrotic
Range: 5 ft.