Shadow
Medium undead, chaotic evil
Armor Class 12 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 40 ft., swim 20 ft., climb 20 ft.
str
6 (-2)
dex
14 (+2)
con
13 (+1)
int
6 (-2)
wis
10 (+0)
cha
8 (-1)
Skills Stealth +6
Damage Resistances acid, cold, fire, lightning, thunder
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages -
Challenge 1/2 (100 XP)
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Test.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.