Shadow

Medium undead, chaotic evil

Armor Class 12 (natural armor)

Hit Points 27 (5d8 + 5)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

6 (-2)

dex

14 (+2)

con

13 (+1)

int

6 (-2)

wis

10 (+0)

cha

8 (-1)

Skills Stealth +6

Damage Resistances acid, cold, fire, lightning, thunder

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages -

Challenge 1/2 (100 XP)

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Test.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Attack Summary

Draining Swipe attackmelee
+4 to hit|1d6+2 necrotic
Range: 5 ft.