Satyr

Medium fey, chaotic neutral

Armor Class 13 (natural armor)

Hit Points 31 (7d8)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

12 (+1)

dex

16 (+3)

con

11 (+0)

int

12 (+1)

wis

10 (+0)

cha

14 (+2)

Skills Perception +2, Performance +6, Stealth +5

Senses passive Perception 12

Languages Common, Elvish, Sylvan

Challenge 1/2 (100 XP)

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Attack Summary

Hooves attackmelee
+5 to hit|1d4+3 bludgeoning
Range: 5 ft.