Satyr
Medium fey, chaotic neutral
Armor Class 13 (natural armor)
Hit Points 31 (7d8)
Speed 40 ft., swim 20 ft., climb 20 ft.
str
12 (+1)
dex
16 (+3)
con
11 (+0)
int
12 (+1)
wis
10 (+0)
cha
14 (+2)
Skills Perception +2, Performance +6, Stealth +5
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Attack Summary
Hooves attackmelee
+5 to hit|1d4+3 bludgeoning
Range: 5 ft.