Salamander

Large elemental, neutral evil

Armor Class 15 (natural armor)

Hit Points 90 (12d10 + 24)

Speed 30 ft., swim 15 ft., climb 30 ft.

str

18 (+4)

dex

14 (+2)

con

15 (+2)

int

11 (+0)

wis

10 (+0)

cha

12 (+1)

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 10

Languages Primordial (Ignan)

Challenge 5 (1,800 XP)

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Attack Summary

Flame Spear attackboth
+7 to hit|2d8+4 piercing
Range: 5 ft. or 20/60 ft.