Salamander
Large elemental, neutral evil
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 30 ft., swim 15 ft., climb 30 ft.
str
18 (+4)
dex
14 (+2)
con
15 (+2)
int
11 (+0)
wis
10 (+0)
cha
12 (+1)
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Primordial (Ignan)
Challenge 5 (1,800 XP)
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.