Sahuagin Warrior

Medium fiend, lawful evil

Armor Class 12 (natural armor)

Hit Points 22 (4d8 + 4)

Speed 30 ft., swim 40 ft., climb 15 ft.

str

13 (+1)

dex

11 (+0)

con

12 (+1)

int

12 (+1)

wis

13 (+1)

cha

9 (-1)

Skills Perception +5

Damage Resistances acid, cold

Senses darkvision 120 ft., passive Perception 15

Languages Sahuagin

Challenge 1/2 (100 XP)

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

Multiattack. The sahuagin makes two Claw attacks.

Attack Summary

Claw attackmelee
+3 to hit|1d6+1 slashing
Range: 5 ft.