Sahuagin Warrior
Medium fiend, lawful evil
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 40 ft., climb 15 ft.
str
13 (+1)
dex
11 (+0)
con
12 (+1)
int
12 (+1)
wis
13 (+1)
cha
9 (-1)
Skills Perception +5
Damage Resistances acid, cold
Senses darkvision 120 ft., passive Perception 15
Languages Sahuagin
Challenge 1/2 (100 XP)
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
Multiattack. The sahuagin makes two Claw attacks.