Rakshasa

Medium fiend, lawful evil

Armor Class 17 (natural armor)

Hit Points 221 (26d8 + 104)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

14 (+2)

dex

17 (+3)

con

18 (+4)

int

13 (+1)

wis

16 (+3)

cha

20 (+5)

Skills Deception +10, Insight +8, Perception +8

Senses truesight 60 ft., passive Perception 18

Languages Common, Infernal

Challenge 13 (10,000 XP)

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Actions

Baleful Command. Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Cursed Touch. Melee Attack Roll: +10, reach 5 ft. 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short Rest|XPHB|Short or Long Rest.

Multiattack. The rakshasa makes three Cursed Touch attacks.

Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18): - **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion - **1/Day Each:** Fly, Invisibility, Major Image, Plane Shift

Spellcasting (CHA, DC 18, +10 to hit)

At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion

1/Day Each: Fly, Invisibility, Major Image, Plane Shift

Attack Summary

Cursed Touch attackmelee
+10 to hit|2d6+5 slashing+3d12 necrotic
Range: 5 ft.