Priest

Small humanoid, neutral

Armor Class 13 (natural armor)

Hit Points 38 (7d8 + 7)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

16 (+3)

dex

10 (+0)

con

12 (+1)

int

13 (+1)

wis

16 (+3)

cha

13 (+1)

Skills Medicine +7, Perception +5, Religion +5

Senses passive Perception 15

Languages Common plus one other language

Challenge 2 (450 XP)

Actions

Mace. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: - **At Will:** Light, Thaumaturgy - **1/Day Each:** Spirit Guardians

Spellcasting (WIS, DC 10, +2 to hit)

At Will: Light, Thaumaturgy

1/Day Each: Spirit Guardians

Attack Summary

Mace attackmelee
+5 to hit|1d6+3 bludgeoning+2d4 radiant
Range: 5 ft.
Radiant Flame attackranged
+5 to hit|2d10 radiant
Range: 60 ft.