Planetar
Large celestial, lawful good
Armor Class 19 (natural armor)
Hit Points 262 (21d10 + 147)
Speed 40 ft., fly 120 ft. (hover), swim 20 ft., climb 20 ft.
str
24 (+7)
dex
20 (+5)
con
24 (+7)
int
19 (+4)
wis
22 (+6)
cha
25 (+7)
Saving Throws Str +12, Con +12, Wis +11, Cha +12
Skills Perception +11
Damage Resistances radiant
Senses truesight 120 ft., passive Perception 21
Languages All; telepathy 120 ft.
Challenge 16 (15,000 XP)
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): - **At Will:** Detect Evil and Good - **1/Day Each:** Commune, Control Weather, Dispel Evil and Good, Raise Dead
Spellcasting (CHA, DC 20, +12 to hit)
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead