Pit Fiend

Large fiend, lawful evil

Armor Class 21 (natural armor)

Hit Points 337 (27d10 + 189)

Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft.

str

26 (+8)

dex

14 (+2)

con

24 (+7)

int

22 (+6)

wis

18 (+4)

cha

24 (+7)

Saving Throws Dex +8, Wis +10

Skills Perception +10, Persuasion +19

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 20

Languages Infernal; telepathy 120 ft.

Challenge 20 (25,000 XP)

Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura. The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend's aura for 24 hours.

Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance. The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Attack Roll: +14, reach 10 ft. 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can't regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw. Melee Attack Roll: +14, reach 10 ft. 26 (4d8 + 8) Necrotic damage.

Fiery Mace. Melee Attack Roll: +14, reach 10 ft. 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Hellfire Spellcasting. The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire. - **At Will:**

Multiattack. The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Attack Summary

Bite attackmelee
+14 to hit|3d6+8 piercing
Range: 10 ft.
Devilish Claw attackmelee
+14 to hit|4d8+8 necrotic
Range: 10 ft.
Fiery Mace attackmelee
+14 to hit|4d6+8 force+6d6 fire
Range: 10 ft.