Pirate

Small humanoid, neutral

Armor Class 14 (natural armor)

Hit Points 33 (6d8 + 6)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

10 (+0)

dex

16 (+3)

con

12 (+1)

int

8 (-1)

wis

12 (+1)

cha

14 (+2)

Saving Throws Dex +5, Cha +4

Senses passive Perception 11

Languages Common plus one other language

Challenge 1 (200 XP)

Actions

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Attack Summary

Dagger attackboth
+5 to hit|1d4+3 piercing
Range: 5 ft. or 20/60 ft.