Pirate
Small humanoid, neutral
Armor Class 14 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
10 (+0)
dex
16 (+3)
con
12 (+1)
int
8 (-1)
wis
12 (+1)
cha
14 (+2)
Saving Throws Dex +5, Cha +4
Senses passive Perception 11
Languages Common plus one other language
Challenge 1 (200 XP)
Actions
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Attack Summary
Dagger attackboth
+5 to hit|1d4+3 piercing
Range: 5 ft. or 20/60 ft.