Otyugh

Large aberration, neutral

Armor Class 14 (natural armor)

Hit Points 104 (11d10 + 44)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

16 (+3)

dex

11 (+0)

con

19 (+4)

int

6 (-2)

wis

13 (+1)

cha

6 (-2)

Saving Throws Con +7

Senses darkvision 120 ft., passive Perception 11

Languages Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)

Challenge 5 (1,800 XP)

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

Attack Summary

Bite attackmelee
+6 to hit|2d8+3 piercing
Range: 5 ft.
Tentacle attackmelee
+6 to hit|2d8+3 piercing
Range: 10 ft.