Oni

Large fiend, lawful evil

Armor Class 17 (natural armor)

Hit Points 119 (14d10 + 42)

Speed 30 ft., fly 30 ft. (hover), swim 15 ft., climb 15 ft.

str

19 (+4)

dex

11 (+0)

con

16 (+3)

int

14 (+2)

wis

12 (+1)

cha

15 (+2)

Saving Throws Dex +3, Con +6, Wis +4, Cha +5

Skills Arcana +5, Deception +8, Perception +4

Damage Resistances cold

Senses darkvision 60 ft., passive Perception 14

Languages Common, Giant

Challenge 7 (2,900 XP)

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Claw. Melee Attack Roll: +7, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** - **1/Day Each:** Charm Person, Darkness, Gaseous Form, Sleep

Spellcasting (CHA, DC 13, +5 to hit)

At Will: -

1/Day Each: Charm Person, Darkness, Gaseous Form, Sleep

Attack Summary

Claw attackmelee
+7 to hit|1d12+4 slashing+2d8 necrotic
Range: 10 ft.
Nightmare Ray attackranged
+5 to hit|2d6+2 psychic
Range: 60 ft.