Night Hag

Medium fiend, neutral evil

Armor Class 17 (natural armor)

Hit Points 112 (15d8 + 45)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

18 (+4)

dex

15 (+2)

con

16 (+3)

int

16 (+3)

wis

14 (+2)

cha

16 (+3)

Skills Deception +6, Insight +5, Perception +5, Stealth +5

Damage Resistances cold, fire

Senses darkvision 120 ft., passive Perception 15

Languages Abyssal, Common, Infernal, Primordial

Challenge 5 (1,800 XP)

Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.

Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.

Actions

Claw. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.

Multiattack. The hag makes two Claw attacks.

Nightmare Haunting. While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell's messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell. If the target takes damage from the Dream spell, the target's Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag's soul bag, and the target can't be raised from the dead until its soul is released. - **At Will:** - **1/Day Each:** Dream, Protection from Evil and Good, Magic Circle

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Etherealness, Magic Missile - **2/Day Each:** Phantasmal Killer, Plane Shift

Spellcasting (INT, DC 14, +6 to hit)

At Will: Detect Magic, Etherealness, Magic Missile

2/Day Each: Phantasmal Killer, Plane Shift

Attack Summary

Claw attackmelee
+7 to hit|2d8+4 slashing
Range: 5 ft.