Nalfeshnee

Large fiend, chaotic evil

Armor Class 18 (natural armor)

Hit Points 184 (16d10 + 96)

Speed 20 ft., fly 30 ft., swim 10 ft., climb 10 ft.

str

21 (+5)

dex

10 (+0)

con

22 (+6)

int

19 (+4)

wis

12 (+1)

cha

15 (+2)

Saving Throws Con +11, Int +9, Wis +6, Cha +7

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities frightened, poisoned

Senses truesight 120 ft., passive Perception 11

Languages Abyssal; telepathy 120 ft.

Challenge 13 (10,000 XP)

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Attack Summary

Rend attackmelee
+10 to hit|2d10+5 slashing+2d10 force
Range: 10 ft.