Minotaur Skeleton

Large undead, lawful evil

Armor Class 12 (natural armor)

Hit Points 45 (6d10 + 12)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

18 (+4)

dex

11 (+0)

con

15 (+2)

int

6 (-2)

wis

8 (-1)

cha

5 (-3)

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Understands Abyssal but can't speak

Challenge 2 (450 XP)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.

Attack Summary

Gore attackmelee
+6 to hit|2d6+4 piercing
Range: 5 ft.
Slam attackmelee
+6 to hit|2d10+4 bludgeoning
Range: 5 ft.