Minotaur Skeleton
Large undead, lawful evil
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 40 ft., swim 20 ft., climb 20 ft.
str
18 (+4)
dex
11 (+0)
con
15 (+2)
int
6 (-2)
wis
8 (-1)
cha
5 (-3)
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Understands Abyssal but can't speak
Challenge 2 (450 XP)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.
Attack Summary
Gore attackmelee
+6 to hit|2d6+4 piercing
Range: 5 ft.
Slam attackmelee
+6 to hit|2d10+4 bludgeoning
Range: 5 ft.