Minotaur of Baphomet
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft., swim 20 ft., climb 20 ft.
str
18 (+4)
dex
11 (+0)
con
16 (+3)
int
6 (-2)
wis
16 (+3)
cha
9 (-1)
Skills Perception +7, Survival +7
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Challenge 3 (700 XP)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Attack Summary
Abyssal Glaive attackmelee
+6 to hit|1d12+4 slashing+3d6 necrotic
Range: 10 ft.
Gore attackmelee
+6 to hit|4d6+4 piercing
Range: 5 ft.