Minotaur of Baphomet

Large monstrosity, chaotic evil

Armor Class 14 (natural armor)

Hit Points 85 (10d10 + 30)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

18 (+4)

dex

11 (+0)

con

16 (+3)

int

6 (-2)

wis

16 (+3)

cha

9 (-1)

Skills Perception +7, Survival +7

Senses darkvision 60 ft., passive Perception 17

Languages Abyssal

Challenge 3 (700 XP)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Attack Summary

Abyssal Glaive attackmelee
+6 to hit|1d12+4 slashing+3d6 necrotic
Range: 10 ft.
Gore attackmelee
+6 to hit|4d6+4 piercing
Range: 5 ft.