Mimic

Medium monstrosity, neutral

Armor Class 12 (natural armor)

Hit Points 58 (9d8 + 18)

Speed 20 ft., swim 10 ft., climb 10 ft.

str

17 (+3)

dex

12 (+1)

con

15 (+2)

int

5 (-3)

wis

13 (+1)

cha

8 (-1)

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 11

Languages -

Challenge 2 (450 XP)

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Attack Summary

Bite attackmelee
+5 to hit|1d8+3 piercing+1d8 acid
Range: 5 ft.
Pseudopod attackmelee
+5 to hit|1d8+3 bludgeoning+1d8 acid
Range: 5 ft.