Merfolk Skirmisher

Medium elemental, neutral

Armor Class 11 (natural armor)

Hit Points 11 (2d8 + 2)

Speed 10 ft., swim 40 ft., climb 5 ft.

str

10 (+0)

dex

13 (+1)

con

12 (+1)

int

11 (+0)

wis

14 (+2)

cha

12 (+1)

Senses passive Perception 12

Languages Common, Primordial (Aquan)

Challenge 1/8 (25 XP)

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.

Attack Summary

Ocean Spear attackboth
+2 to hit|1d6 piercing
Range: 5 ft. or 20/60 ft.