Merfolk Skirmisher
Medium elemental, neutral
Armor Class 11 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 10 ft., swim 40 ft., climb 5 ft.
str
10 (+0)
dex
13 (+1)
con
12 (+1)
int
11 (+0)
wis
14 (+2)
cha
12 (+1)
Senses passive Perception 12
Languages Common, Primordial (Aquan)
Challenge 1/8 (25 XP)
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.
Attack Summary
Ocean Spear attackboth
+2 to hit|1d6 piercing
Range: 5 ft. or 20/60 ft.