Lion
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d10)
Speed 50 ft., swim 25 ft., climb 25 ft.
str
17 (+3)
dex
15 (+2)
con
11 (+0)
int
3 (-4)
wis
12 (+1)
cha
8 (-1)
Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge 1 (200 XP)
Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.
Actions
Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.
Rend. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.
Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.