Lion

Large beast, unaligned

Armor Class 12 (natural armor)

Hit Points 22 (4d10)

Speed 50 ft., swim 25 ft., climb 25 ft.

str

17 (+3)

dex

15 (+2)

con

11 (+0)

int

3 (-4)

wis

12 (+1)

cha

8 (-1)

Skills Perception +3, Stealth +4

Senses darkvision 60 ft., passive Perception 13

Languages -

Challenge 1 (200 XP)

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.

Attack Summary

Rend attackmelee
+5 to hit|1d8+3 slashing
Range: 5 ft.