Lemure
Medium fiend, lawful evil
Armor Class 9 (natural armor)
Hit Points 9 (2d8)
Speed 20 ft., swim 10 ft., climb 10 ft.
str
10 (+0)
dex
5 (-3)
con
11 (+0)
int
1 (-5)
wis
11 (+0)
cha
3 (-4)
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Understands Infernal but can't speak
Challenge 0 (0 XP)
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.
Attack Summary
Vile Slime attackmelee
+2 to hit|1d4 poison
Range: 5 ft.