Lemure

Medium fiend, lawful evil

Armor Class 9 (natural armor)

Hit Points 9 (2d8)

Speed 20 ft., swim 10 ft., climb 10 ft.

str

10 (+0)

dex

5 (-3)

con

11 (+0)

int

1 (-5)

wis

11 (+0)

cha

3 (-4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages Understands Infernal but can't speak

Challenge 0 (0 XP)

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.

Attack Summary

Vile Slime attackmelee
+2 to hit|1d4 poison
Range: 5 ft.