Lamia
Large fiend, chaotic evil
Armor Class 13 (natural armor)
Hit Points 97 (13d10 + 26)
Speed 40 ft., swim 20 ft., climb 20 ft.
str
16 (+3)
dex
13 (+1)
con
15 (+2)
int
14 (+2)
wis
15 (+2)
cha
16 (+3)
Skills Deception +7, Insight +4, Stealth +5
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** Disguise Self, Minor Illusion - **1/Day Each:** Geas, Major Image, Scrying
Spellcasting (CHA, DC 13, +5 to hit)
At Will: Disguise Self, Minor Illusion
1/Day Each: Geas, Major Image, Scrying