Lamia

Large fiend, chaotic evil

Armor Class 13 (natural armor)

Hit Points 97 (13d10 + 26)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

16 (+3)

dex

13 (+1)

con

15 (+2)

int

14 (+2)

wis

15 (+2)

cha

16 (+3)

Skills Deception +7, Insight +4, Stealth +5

Senses darkvision 60 ft., passive Perception 12

Languages Abyssal, Common

Challenge 4 (1,100 XP)

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): - **At Will:** Disguise Self, Minor Illusion - **1/Day Each:** Geas, Major Image, Scrying

Spellcasting (CHA, DC 13, +5 to hit)

At Will: Disguise Self, Minor Illusion

1/Day Each: Geas, Major Image, Scrying

Attack Summary

Claw attackmelee
+5 to hit|1d8+3 slashing+2d6 psychic
Range: 5 ft.