Knight

Small humanoid, neutral

Armor Class 18 (natural armor)

Hit Points 52 (8d8 + 16)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

16 (+3)

dex

11 (+0)

con

14 (+2)

int

11 (+0)

wis

11 (+0)

cha

15 (+2)

Saving Throws Con +4, Wis +2

Senses passive Perception 10

Languages Common plus one other language

Challenge 3 (700 XP)

Actions

Greatsword. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Attack Summary

Greatsword attackmelee
+5 to hit|2d6+3 slashing+1d8 radiant
Range: 5 ft.
Heavy Crossbow attackranged
+2 to hit|2d10 piercing+1d8 radiant
Range: 100/400 ft.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.