Knight
Small humanoid, neutral
Armor Class 18 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
16 (+3)
dex
11 (+0)
con
14 (+2)
int
11 (+0)
wis
11 (+0)
cha
15 (+2)
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common plus one other language
Challenge 3 (700 XP)
Actions
Greatsword. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Attack Summary
Reactions
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.