Iron Golem

Large construct, unaligned

Armor Class 20 (natural armor)

Hit Points 252 (24d10 + 120)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

24 (+7)

dex

9 (-1)

con

20 (+5)

int

3 (-4)

wis

11 (+0)

cha

1 (-5)

Damage Immunities fire, poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages Understands Common plus two other languages but can't speak

Challenge 16 (15,000 XP)

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. 36 (8d8) Fire damage.

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Poison Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Attack Summary

Bladed Arm attackmelee
+12 to hit|3d8+7 slashing+3d6 fire
Range: 10 ft.
Fiery Bolt attackranged
+10 to hit|8d8 fire
Range: 120 ft.