Invisible Stalker
Large elemental, neutral
Armor Class 14 (natural armor)
Hit Points 97 (13d10 + 26)
Speed 50 ft., fly 50 ft. (hover), swim 25 ft., climb 25 ft.
str
16 (+3)
dex
19 (+4)
con
14 (+2)
int
10 (+0)
wis
15 (+2)
cha
11 (+0)
Skills Perception +8, Stealth +10
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 18
Languages Common, Primordial (Auran)
Challenge 6 (2,300 XP)
Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.