Invisible Stalker

Large elemental, neutral

Armor Class 14 (natural armor)

Hit Points 97 (13d10 + 26)

Speed 50 ft., fly 50 ft. (hover), swim 25 ft., climb 25 ft.

str

16 (+3)

dex

19 (+4)

con

14 (+2)

int

10 (+0)

wis

15 (+2)

cha

11 (+0)

Skills Perception +8, Stealth +10

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 18

Languages Common, Primordial (Auran)

Challenge 6 (2,300 XP)

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Force damage.

Attack Summary

Wind Swipe attackmelee
+7 to hit|2d6+4 force
Range: 5 ft.