Imp

Small fiend, lawful evil

Armor Class 13 (natural armor)

Hit Points 21 (6d4 + 6)

Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft.

str

6 (-2)

dex

17 (+3)

con

13 (+1)

int

11 (+0)

wis

12 (+1)

cha

14 (+2)

Skills Deception +4, Insight +3, Stealth +5

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Common, Infernal

Challenge 1 (200 XP)

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** Invisibility

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Sting. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Attack Summary

Sting attackmelee
+5 to hit|1d6+3 piercing+2d6 poison
Range: 5 ft.