Imp
Small fiend, lawful evil
Armor Class 13 (natural armor)
Hit Points 21 (6d4 + 6)
Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft.
str
6 (-2)
dex
17 (+3)
con
13 (+1)
int
11 (+0)
wis
12 (+1)
cha
14 (+2)
Skills Deception +4, Insight +3, Stealth +5
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Common, Infernal
Challenge 1 (200 XP)
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** Invisibility
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Sting. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.