Ice Mephit
Small elemental, neutral evil
Armor Class 11 (natural armor)
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft.
str
7 (-2)
dex
13 (+1)
con
10 (+0)
int
9 (-1)
wis
11 (+0)
cha
12 (+1)
Skills Perception +2, Stealth +3
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Primordial (Aquan, Auran)
Challenge 1/2 (100 XP)
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** - **1/Day Each:** Fog Cloud
Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.