Ice Mephit

Small elemental, neutral evil

Armor Class 11 (natural armor)

Hit Points 21 (6d6)

Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft.

str

7 (-2)

dex

13 (+1)

con

10 (+0)

int

9 (-1)

wis

11 (+0)

cha

12 (+1)

Skills Perception +2, Stealth +3

Damage Immunities cold, poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Primordial (Aquan, Auran)

Challenge 1/2 (100 XP)

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** - **1/Day Each:** Fog Cloud

Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Attack Summary

Claw attackmelee
+3 to hit|1d4+1 slashing
Range: 5 ft.