Guardian Naga
Large celestial, lawful good
Armor Class 18 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft., swim 40 ft., climb 40 ft.
str
19 (+4)
dex
18 (+4)
con
16 (+3)
int
16 (+3)
wis
19 (+4)
cha
18 (+4)
Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
Skills Arcana +11, History +11, Religion +11
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned, restrained
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Challenge 10 (5,900 XP)
Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Bite. Melee Attack Roll: +8, reach 10 ft. 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): - **At Will:** Thaumaturgy - **1/Day Each:** Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing
Spellcasting (WIS, DC 16, +8 to hit)
At Will: Thaumaturgy
1/Day Each: Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing