Guardian Naga

Large celestial, lawful good

Armor Class 18 (natural armor)

Hit Points 136 (16d10 + 48)

Speed 40 ft., swim 40 ft., climb 40 ft.

str

19 (+4)

dex

18 (+4)

con

16 (+3)

int

16 (+3)

wis

19 (+4)

cha

18 (+4)

Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8

Skills Arcana +11, History +11, Religion +11

Damage Immunities poison

Condition Immunities charmed, paralyzed, poisoned, restrained

Senses darkvision 60 ft., passive Perception 14

Languages Celestial, Common

Challenge 10 (5,900 XP)

Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Bite. Melee Attack Roll: +8, reach 10 ft. 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): - **At Will:** Thaumaturgy - **1/Day Each:** Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing

Spellcasting (WIS, DC 16, +8 to hit)

At Will: Thaumaturgy

1/Day Each: Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing

Attack Summary

Bite attackmelee
+8 to hit|2d12+4 piercing+4d10 poison
Range: 10 ft.