Green Hag
Medium fey, neutral evil
Armor Class 17 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft., swim 30 ft., climb 15 ft.
str
18 (+4)
dex
12 (+1)
con
16 (+3)
int
13 (+1)
wis
14 (+2)
cha
14 (+2)
Skills Arcana +5, Deception +4, Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Amphibious. The hag can breathe air and water.
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Actions
Claw. Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
Multiattack. The hag makes two Claw attacks.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - **At Will:** Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness
Spellcasting (WIS, DC 12, +4 to hit)
At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness