Green Hag

Medium fey, neutral evil

Armor Class 17 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 30 ft., swim 30 ft., climb 15 ft.

str

18 (+4)

dex

12 (+1)

con

16 (+3)

int

13 (+1)

wis

14 (+2)

cha

14 (+2)

Skills Arcana +5, Deception +4, Perception +4, Stealth +3

Senses darkvision 60 ft., passive Perception 14

Languages Common, Elvish, Sylvan

Challenge 3 (700 XP)

Amphibious. The hag can breathe air and water.

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Claw. Melee Attack Roll: +6, reach 5 ft. 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Multiattack. The hag makes two Claw attacks.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - **At Will:** Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness

Spellcasting (WIS, DC 12, +4 to hit)

At Will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness

Attack Summary

Claw attackmelee
+6 to hit|1d8+4 slashing+1d6 poison
Range: 5 ft.