Gladiator

Small humanoid, neutral

Armor Class 16 (natural armor)

Hit Points 112 (15d8 + 45)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

18 (+4)

dex

15 (+2)

con

16 (+3)

int

10 (+0)

wis

12 (+1)

cha

15 (+2)

Saving Throws Str +7, Dex +5, Con +6, Wis +4

Skills Athletics +10, Performance +5

Senses passive Perception 11

Languages Common

Challenge 5 (1,800 XP)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.

Attack Summary

Spear attackboth
+7 to hit|2d6+4 piercing
Range: 5 ft. or 20/60 ft.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.