Gladiator
Small humanoid, neutral
Armor Class 16 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
18 (+4)
dex
15 (+2)
con
16 (+3)
int
10 (+0)
wis
12 (+1)
cha
15 (+2)
Saving Throws Str +7, Dex +5, Con +6, Wis +4
Skills Athletics +10, Performance +5
Senses passive Perception 11
Languages Common
Challenge 5 (1,800 XP)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.
Attack Summary
Reactions
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.