Glabrezu

Large fiend, chaotic evil

Armor Class 17 (natural armor)

Hit Points 189 (18d10 + 90)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

20 (+5)

dex

15 (+2)

con

21 (+5)

int

19 (+4)

wis

17 (+3)

cha

16 (+3)

Saving Throws Str +9, Con +9, Wis +7, Cha +7

Skills Deception +7, Perception +7

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 17

Languages Abyssal; telepathy 120 ft.

Challenge 9 (5,000 XP)

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): - **At Will:** Darkness, Detect Magic, Dispel Magic - **1/Day Each:** Confusion, Fly, Power Word Stun

Spellcasting (INT, DC 16, +8 to hit)

At Will: Darkness, Detect Magic, Dispel Magic

1/Day Each: Confusion, Fly, Power Word Stun

Attack Summary

Pincer attackmelee
+9 to hit|2d10+5 slashing
Range: 10 ft.