Glabrezu
Large fiend, chaotic evil
Armor Class 17 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 40 ft., swim 20 ft., climb 20 ft.
str
20 (+5)
dex
15 (+2)
con
21 (+5)
int
19 (+4)
wis
17 (+3)
cha
16 (+3)
Saving Throws Str +9, Con +9, Wis +7, Cha +7
Skills Deception +7, Perception +7
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 17
Languages Abyssal; telepathy 120 ft.
Challenge 9 (5,000 XP)
Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Pincer. Melee Attack Roll: +9, reach 10 ft. 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): - **At Will:** Darkness, Detect Magic, Dispel Magic - **1/Day Each:** Confusion, Fly, Power Word Stun
Spellcasting (INT, DC 16, +8 to hit)
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun